Depending on who you select, your navigator will give you different information regarding stage hazards, hidden items, and boss weaknesses and strengths during different parts of a stage. This time around, you can select one of three navigators to give you hints throughout the stages: the returning Alia, and newcomers Pallette and Layer (AKA best girl). You can now even perform a powerful team attack with both characters if you can build up its gauge by stringing together combos. Weakened characters can even recover some health when swapped out, in what seems like a feature ripped out of one of Capcom’s own fighting games. As an additional bonus, both characters actually have to die in order for the player to lose a life this time (albeit falling into a pit or touching a spike still results in an instant loss). This time around, the feature actually feels worth it, as you’ll often require the special abilities of different characters to uncover a level’s secrets. Like X7, you can select two characters per stage, and can switch between them at any time. That alone speaks volumes for the difference in effort between the two games). Perhaps most notably, since Axl lacks the punch of X and Zero, his special move allows him to turn an enemy into a capsule, which he can then use to transform into said enemy and gain its abilities (Mega Man X7 made it clear Axl could transform via cinematics, but this ability had no presence in gameplay before. While X of course gains the powers of fallen bosses, and Zero once again gains additional moves, Axl now receives different guns from each boss. “Shine get! Star get! Weapon get!”Įach character has additional differences from one another as well.
![megaman x8 pc high resolution megaman x8 pc high resolution](https://media.sketchfab.com/models/a8d16315b9a9486faf3af7bdf508c7f8/thumbnails/4f77739ba9f246969b7295b988a25973/0fd3aabcbddf4886a404660dee477e5a.jpeg)
X retains the classic Mega Man playstyle, with stronger blasts and his charged shot intact, while Axl may not be as strong, but has rapid fire shots and can shoot in multiple directions (at the expense of being able to move when he shoots), and still has his hovering ability. Zero once again uses a laser sword and possesses a double jump, but X and Axl have more differences from one another this time around. Once again, players can take control of Mega Man X, Zero and Axl, with all three being available from the start this time. Not only does it ditch the 3D segments, but also refines the promising ideas that its predecessor failed at in execution.
![megaman x8 pc high resolution megaman x8 pc high resolution](https://gamefabrique.com/storage/screenshots/ps2/mega-man-x8-03.png)
![megaman x8 pc high resolution megaman x8 pc high resolution](https://raidofgame.com/uploads/posts/2019-10/1570110351_screenshot-1-mega-man-x8.jpeg)
In a lot of ways, X8 feels like a rectification of X7. It may hit a few snags, and some of its more aged elements prevent it from reaching true greatness, but X8 is probably the most inspired Mega Man X game since the first two.
#Megaman x8 pc high resolution series#
Returning to the side-scrolling roots of the series while retaining 3D visuals, Mega Man X8 served as a fitting return to form for the series. In 2004 – a decade after the release of the first Mega Man X – the series received its eighth and, as of this writing, final installment.
![megaman x8 pc high resolution megaman x8 pc high resolution](https://static.wikia.nocookie.net/megaman/images/b/b3/BurnRoosterX8.jpg)
The first few entries were great, but by the time the series reached X7, it had completely lost its way. In stark contrast to the original Mega Man series – which kept a consistent quality even in its weakest entries – the X sub-series provided diminishing quality with each subsequent installment. *Review based on Mega Man X8’s release as part of Mega Man X Legacy Collection 2*